Science Adventures: Check out the new adventures.

Show your parents the Science Adventures for which you want to register.

  
Dinosaur Hunt
Audience:Students, Grades K - 2
Description: Have a close encounter with a Tyrannosaurus Rex. Explore, touch and learn with real fossils from the Field Museum. Create your own prehistoric landscape. Learn about the new finds in dinosaurs big and small.
Fee:$25/person
Session 1:June 8, 2013, 11:00 AM - 1:00 PM
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Brilliant Butterflies
Audience:Students, Grades K - 2
Description: Discover how butterflies flutter, move and fly. Observe how their beautiful colors and designs help these remarkable animals survive. Explore their life cycle. Learn how to create a butterfly-friendly environment.
Fee:$23/per person
Session 1:August 10, 2013, 10:00 AM - 11:30 AM
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Noodlin' with Newton
Audience:Students, Grades K - 3
Description: Learn more about one of the world's most famous scientists. You'll have fun explorin', figurin', and "noodlin'" with Newton's laws. Create projects exploring gravity, friction and optics.
Fee:$130/person
Session 1:August 5-9, 2013, 9:30 AM - 11:30 AM
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Primary Physical Science
Audience:Students, Grades 1 - 2
Description: Create your own volcano. Construct test equipment to measure peanut butter adhesion. Generate an electric current with the help of a lemon using two different metals.
Fee:$27/person
Session 1:April 20, 2013, 10:30 AM - 12:30 PM
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Traveling the Universe: Get on Board!
Audience:Students, Grades 1 - 3
Description: Take a trip to outer space. Learn why the sun is important and where it goes at night! Make a sundial and lawn solar system. Use real science instruments to see more clearly. Hear star stories and create your own. Travel among the planets, exploring how each one is different.
Fee:$50/person
Session 1:June 20-21, 2013, 9:30 AM - 11:30 AM
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What's the Matter?
Audience:Students, Grades 1 - 3
Description: Young scientists examine matter in different states as they look at liquids, scoop up solids, or observe evaporation. By experimenting with mystery powders or liquids, students develop their observation, experimentation and questioning skills. Filter, mix and stir your way to solving matter mysteries.
Fee:$155/per person
Session 1:July 8-12, 2013, 9:00 AM - 11:00 AM
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Club Invention - Primary Students
Audience:Students, Grades 2 - 3
Description: Students participate in all three activities.

Bolder Builders
Children join engineer, architect and builder Archie Tek in the restoration of a town called Unlucky. Children create and test various structures for strength and stability. Children must design and create shelters for the townspeople that are strong enough to withstand the elements of nature. Children are charged with reconstruction and determining the strength of beam, arch and suspension bridges by building and testing prototypes. Lastly, Archie and the children turn to the animal word for inspiration on building sturdier structures. Children build various animal habitats, including a spider web, burrowing animal tunnel and bird's nest.

Castles, Catapults and Coats of Arms
This module weaves medieval history, basic scientific principles and hands-on creativity through the challenges presented every session. While assuming the roles of lords, knights, craftspeople and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
Children will focus on the work of famous scientists to create competitive and entertaining games. Children explore the work of physicists such as Galileo and use it as inspiration to build games that demonstrate the movement of objects. Children will use Newton's theories to demonstrate center of gravity. They will apply Bernoulli's theories of air pressure to create parachutes and utilize Gilbert's description of magnetism to create magnetic games.

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email edreg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Permission Form and bring it to class the first day.
Fee:$210/person
Session 1:June 24-28, 2013, 9:00 AM - 2:30 PM
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Soil Sleuthing
Audience:Students, Grades 2 - 4
Description: What actually is soil? How is soil important to living things? What creatures live in soil and how do they stay healthy? You will observe earthworms and explore decomposition and the nutrient cycle. Make a terrarium habitat as you explore the relationship between plants and soil.
Fee:$150/per person
Session 1:July 8-12, 2013, 12:30 PM - 2:30 PM
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M Class
Audience:Students, Grades 2 - 4
Description: Discover the mystery, not the magic, of mass and motion as you build machines and test which methods of design will make them move more energetically. You'll take some of your cars and machines home for design modification and further testing.
Fee:$75/person
Session 1:June 17-19, 2013, 9:00 AM - 11:00 AM
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The Many Wonders of Energy
Audience:Students, Grades 2 - 3
Description: Have you ever wondered why things look backwards in a mirror? Why does a glass filled with water have a different sound than one with less? In this hands-on class, you will be able to answer these questions and more about the many mysteries of energy. Put on your goggles and get ready to explore.
Fee:$32/per person
Session 1:June 15, 2013, 9:30 AM - 11:30 AM
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Lego Engineering Juniors
Audience:Students, Grades 3 - 5
Description: Are you a beginner or expert Lego builder? At either level you can learn something new. Use Legos to explore the engineering behind several design challenges from basic to more advanced. Work at your own challenge level as you explore gears and pulley machines. Try some basic programming to make your devices move on their own. Design, build and test your projects. Build alone or work like engineers in a design team.
Fee:$35/person
Session 1:June 29, 2013, 9:30 AM - 12:00 PM
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Dynamic Duo
Audience:Students, Grades 3 - 5
Description: The invisible worlds of electricity and magnetism provide the backbone for activities such as building electrical gadgets including a lighthouse. Do experiments that demonstrate static electricity. Learn about circuits and test materials for conductivity. Bring your lunch.
Fee:$72/person
Session 1:July 20, 2013, 9:00 AM - 3:00 PM
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Junior Prairie Rangers - Prairie Pin Session 3
Audience:Students, Grades 4 - 6
Description: Explore the geology of Fermilab. Examine rocks, look for fossils and make your own collection.

Learn how you can become a certified Junior Prairie Ranger and have fun as a steward of the land! The $12 registration fee is for all 5 sessions. Sessions meet: 1/26, 3/30, 5/18, 6/9, and 8/17. More information
Fee:$12/person (covers any or all pin sessions)
Session 1:May 18, 2013, 9:30 AM - 12:00 PM
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Junior Prairie Rangers - Prairie Pin Session 4
Audience:Students, Grades 4 - 6
Description: Be a steward for the day! Teach visitors about the prairie through many fun activities at the Lederman Science Center during the Family Outdoor Fair.

Learn how you can become a certified Junior Prairie Ranger and have fun as a steward of the land! The $12 registration fee is for all 5 sessions. Sessions meet: 1/26, 3/30, 5/18, 6/9, and 8/17. More information
Fee:$12/person (covers any or all pin sessions)
Session 1:June 9, 2013, 1:00 PM - 4:00 PM
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Junior Prairie Rangers - Prairie Pin Session 5
Audience:Students, Grades 4 - 6
Description: Construct your own herbarium by collecting plants from Fermilab’s prairie. Learn how scientists identify and classify plants.

Learn how you can become a certified Junior Prairie Ranger and have fun as a steward of the land! The $12 registration fee is for all 5 sessions. Sessions meet: 1/26, 3/30, 5/18, 6/9, and 8/17. More information
Fee:$12/person (covers any or all pin sessions)
Session 1:August 17, 2013, 9:30 AM - 12:00 PM
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Club Invention - Intermediate Students
Audience:Students, Grades 4 - 5
Description: Students participate in all three activities.

Bolder Builders
Children join engineer, architect and builder Archie Tek in the restoration of a town called Unlucky. Children create and test various structures for strength and stability. Children must design and create shelters for the townspeople that are strong enough to withstand the elements of nature. Children are charged with reconstruction and determining the strength of beam, arch and suspension bridges by building and testing prototypes. Lastly, Archie and the children turn to the animal world for inspiration on building sturdier structures. Children build various animal habitats, including a spider web, burrowing animal tunnel and bird's nest.

Castles, Catapults, and Coats of Arms
This module weaves medieval history, basic scientific principles and hands-on creativity through the challenges presented every session. While assuming the roles of lords, knights, craftspeople and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
Children will focus on the work of famous scientists to create competitive and entertaining games. Children explore the work of physicists such as Galileo and use it as inspiration to build games that demonstrate the movement of objects. Children will use Newton's theories to demonstrate center of gravity. They will apply Bernoulli's theories of air pressure to create parachutes and utilize Gilbert's description of magnetism to create magnetic games.

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email edreg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Permission Form and bring it to class the first day.
Fee:$210/person
Session 1:June 24-28, 2013, 9:00 AM - 2:30 PM
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Survival Science
Audience:Students, Grades 4 - 6
Description: Learn survival techniques in this adventure based on ideas from the BBC "Rough Science" television series. Over the course of four days, you will construct survival gear for everything from purifying water to repelling insects. Build navigation tools and make your own paper and ink to send a message. At the end of your training, compete in orienteering challenges and cook a lunch with your solar oven.
Fee:$120/per person
Session 1:June 4-7, 2013, 9:00 AM - 12:30 PM
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Making Waves with Medical Imaging
Audience:Students, Grades 4 - 6
Description: How can waves tell doctors what they need to know about things they can't see inside our bodies? You'll explore advanced technologies such as MRI, PET and X-ray imaging. Do hands-on activities to help you learn how waves are used in these technologies so doctors can get pictures inside our bodies. Learn about careers in this field. Students over 10 will visit the Fermilab Neutron Therapy Facility. Bring your lunch.
Fee:$60/per person
Session 1:June 13, 2013, 9:00 AM - 2:00 PM
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I See!
Audience:Students, Grades 4 - 6
Description: Bring your curiosity about the world to observe, investigate and discover. Explore natural areas of Fermilab or conduct physical science experiments in the lab. Use digital photography to collect your observations. Use iPhoto software to display your photographic results. You may get some surprising and beautiful results! Digital cameras provided. Bring your lunch.
Fee:$85/per person
Session 1:July 1-2, 2013, 9:30 AM - 2:00 PM
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Let's Test It
Audience:Students, Grades 4 - 6
Description: No explosions, but you can be a safe myth buster. What's your idea? Inspired by the MythBusters show, this class will help you investigate. Research, propose and test chemical and physical phenomenon. Make it safe! Use science, math and engineering. Can you be a myth buster too?
Fee:$125/per person
Session 1:July 8-11, 2013, 9:00 AM - 11:30 AM
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Unlocking Science and Math Problems
Audience:Students, Grades 4 - 6
Description: Enjoy daily science experiments, games, puzzles and magic "tricks." Young scientists investigate the Bernoulli effect, Fibonacci patterns, the magnetic force and so much more! This class is an exciting hands-on program for young scientists and mathematicians.
Fee:$125/person
Session 1:August 5-9, 2013, 12:30 PM - 2:30 PM
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Map Mysteries
Audience:Students, Grades 4 - 8
Description: Bring topographical maps to life using a compass and 3D models. A GPS will help you locate pre-established stations. You will learn to use a compass to sight an object, walk to it and return to your starting point. Find and explore topographical maps on the Google Earth website.
Fee:$42/per person
Session 1:August 3, 2013, 9:30 AM - 12:30 PM
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Solution Seekers
Audience:Students, Grades 5 - 6
Description: We face problems every day! You can learn to be a solution seeker by exploring engineering and science in this high-interest, hands-on problem solving adventure. Discover the field of bioengineering as you explore range of motion and measurement. Design a knee brace to improve movement. Use schematic drawings and learn about conductors and circuits to design an alarm.
Fee:$140/per person
Session 1:July 8-11, 2013, 12:00 PM - 3:00 PM
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Games, Magic and the Brain
Audience:Students, Grades 5 - 7
Description: If you're intrigued by how your brain and nervous system work, this will be a fascinating class. What happens when you drop a gelatin brain in a bicycle helmet compared to one without the helmet? You will also see that through magic, optical illusions, laughter and other methods you can increase your own creativity and memory.
Fee:$40/per person
Session 1:June 22, 2013, 9:30 AM - 12:30 PM
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Lego Engineering
Audience:Students, Grades 6 - 8
Description: As your Lego building skills expand, are you curious about why things work as they do? You can always learn something new or try a new challenge. Use Legos to continue to explore engineering concepts from basic to more complex. Work at your own challenge level as you construct a motorized vehicle or explore bridge design. Use PICO software to program your projects to move on their own. Design, build and test your projects. Build alone or work like engineers in a design team.
Fee:$35/person
Session 1:August 17, 2013, 9:30 AM - 12:00 PM
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Nature's Power Lab
Audience:Students, Grades 6 - 8
Description: How do you get three paper cups, two paper plates, a piece of string and a gentle breeze to pull a book across a table? Learn about exciting, fast-growing, green technologies using the sun, wind, water and biofuels in this hands-on, inquiry-based class for teens. Hear from people in this exciting new field, build your own green machines and learn the advantages of using clean, inexhaustible resources for power.
Fee:$134/person
Session 1:June 10-12, 2013, 9:30 AM - 2:30 PM
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