Science Adventures: Check out the new adventures.

Show your parents the Science Adventures for which you want to register.

  
Dinosaur Hunt
Audience:Students, Grades K - 2
Description: For students completing Grades K-2. Have a close encounter with a Tyrannosaurus Rex. Explore, touch and learn with real fossils from the Field Museum. Create your own prehistoric landscape. Learn about the new finds in dinosaurs big and small.
Fee:$30/person
Session 1:June 25, 2016, 10:00 AM - 12:00 PM
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Club Invention - Primary Students
Audience:Students, Grades 1 - 3
Description: For students completing Grades 1-3. Students participate in all three activities.

Castles, Catapults, and Coats of Arms
This module weaves medieval history, basic scientific principles and hands-on creativity through every challenge. While assuming the roles of lords, knights, craftspeople and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when participant groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
During this module, children create games based on the work of scientists who helped answer questions about how and why objects move. They incorporate the laws of gravity, energy, motion, and magnetism into their activities. Children first create games based on the work of Italian physicist Galilei. Next, they use Sir Isaac Newton’s concept of center of gravity to balance an irregularly-shaped object. This leads to exploring Newton’s First Law of Motion. Children then demonstrate the powerful effects of air pressure, as explained by Daniel Bernoulli. Finally, children investigate the properties of magnets and magnetism described by William Gilbert..

Echo and Axon: A Prototyping Adventure
Inspired by the comics of real-life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasm-crossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor's tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with a celebration as participants find the inventors within themselves.

Please fill out and send in the Club Invention application. If you cannot access it or need help registering for Club Invention, email sciadv-reg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Participant Information Form and bring it to class the first day.
Fee:$225/person
Session 1:June 27-July 1, 2016, 9:00 AM - 2:30 PM
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Wondering Why?
Audience:Students, Grades 1 - 3
Description: For students completing grades 1-3. Can you put your hand into water without it getting wet? What is quicksand and why does it behave as it does? These are just a few of the fun, funky and creative experiments you'll investigate during "Wondering Why?"
Fee:$100/per person
Session 1:August 8-11, 2016, 9:00 AM - 11:00 AM
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Inventor's Workbench
Audience:Students, Grades 2 - 4
Description: For students completing Grades 2-4. Get to know several of the world's greatest inventors such as Edison, Newton and Leonardo and learn about their inventions. Experiment with some of their ideas and strategies that made them world-renowned inventors. Grow as an inventor as you design, collaborate and learn.
Fee:$135/per person
Session 1:July 11-15, 2016, 9:30 AM - 11:30 AM
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Lego Engineering Juniors
Audience:Students, Grades 3 - 5
Description: For students completing Grades 3-5. Beginner and expert Lego builders can always learn something new. Explore the engineering behind several design challenges from basic to more advanced. Explore gear and pulley machines. Try some basic programming to make your devices move on their own. Build alone or work as engineers in a design team.
Fee:$35/person
Session 1:July 16, 2016, 9:30 AM - 12:00 PM
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Unlocking Science and Math Problems
Audience:Students, Grades 4 - 6
Description: For students completing grades 4-6. Enjoy daily science experiments, games, puzzles and magic "tricks." Young scientists investigate the Bernoulli effect, Fibonacci patterns, the magnetic force and so much more! This class is an exciting hands-on program for young scientists and mathematicians.
Fee:$135/person
Session 1:July 11-15, 2016, 12:30 PM - 2:30 PM, Full
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Crystal Connections
Audience:Students, Grades 4 - 8
Description: For students completing Grades 4-8. Crystals are beautiful! Form a human crystal with your fellow classmates. Explore how crystals are so strong when you build one out of gumdrops. Use your newfound knowledge to solve a crystal mystery. End class with a bang! Crack into a geode and find your own treasure of crystals.
Fee:$40/per person
Session 1:July 23, 2016, 9:30 AM - 12:00 PM
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Club Invention - Intermediate Students
Audience:Students, Grades 4 - 6
Description: For students completing grades 4-6. Students participate in all three activities.

Castles, Catapults, and Coats of Arms
This module weaves medieval history, basic scientific principles, and hands-on creativity through every challenge. While assuming the roles of lords, knights, craftspeople, and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when participant groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
During this module, children create games based on the work of scientists who helped answer questions about how and why objects move. They incorporate the laws of gravity, energy, motion, and magnetism into their activities. Children first create games based on the work of Italian physicist Galilei. Next, they use Sir Isaac Newton’s concept of center of gravity to balance an irregularly-shaped object. This leads to exploring Newton’s First Law of Motion. Children then demonstrate the powerful effects of air pressure, as explained by Daniel Bernoulli. Finally, children investigate the properties of magnets and magnetism described by William Gilbert.

Echo and Axon: A Prototyping Adventure
Inspired by the comics of real-life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasm-crossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor’s tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with a celebration as participants find the inventors within themselves.

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email sciadv-reg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Participant Information Form and bring it to class the first day.
Fee:$225/person
Session 1:June 27-July 1, 2016, 9:00 AM - 2:30 PM
Complete Listing
  
Games, Magic and the Brain
Audience:Students, Grades 5 - 7
Description: For students completing Grades 5-7. If you're intrigued by how your brain and nervous system work, this will be a fascinating class. What happens when you drop a gelatin brain in a bicycle helmet compared to one without the helmet? You will also see that through magic, optical illusions, laughter and other methods you can increase your own creativity and memory.
Fee:$40/per person
Session 1:July 9, 2016, 9:30 AM - 12:30 PM
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Nature's Power Lab
Audience:Students, Grades 6 - 8
Description: For students completing Grades 6-8. How do you get three paper cups, two paper plates, a piece of string and a gentle breeze to pull a book across a table? Learn about exciting, fast-growing, green technologies using the sun, wind, water and biofuels in this hands-on, inquiry-based class for teens. Hear from people in this exciting new field, build your own green machines and learn the advantages of using clean, inexhaustible resources for power.
Fee:$150/person
Session 1:July 6-8, 2016, 9:30 AM - 2:30 PM
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Traveling the Universe: Journey among the Stars
Audience:Students, Grades 7 - 9
Description: For students completing Grades 7-9. Find out what Galileo saw when he looked through his telescope for the first time. Learn why stars come in different colors. Explore a nebula to see where stars are born. Ride the gravity wave between the sun, moon and Earth. Take your best shot and make craters on the moon!
Fee:$100/person
Session 1:July 14-15, 2016, 9:00 AM - 2:00 PM
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