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Science Adventures: Find Classes for Children and Families


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Use the orange menu to get the registration information. For more information, call 630 840-8259. Deadline for adventures is one week prior to the scheduled date, but registrations will continue until the adventure date if there is room. Be sure to bring a signed permission slip to each new class. Join our Science Adventures Facebook Group.
For summer classes, register students for classes with the grade level they have just completed. For example, a student completing grade 3 will not be eligible for a grades 4-6 class.

  
Primary Physical Science
Audience:Students, Grades 1 - 2
Description: For students completing grades 1-2. Create your own volcano. Construct test equipment to measure peanut butter adhesion. Generate an electric current with the help of a lemon using two different metals.
Fee:$27/person
Session 1:August 1, 2015, 10:00 AM - 12:00 PM
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What's the Matter?
Audience:Students, Grades 1 - 3
Description: For students completing grades 1-3. Young scientists examine matter in different states as they look at liquids, scoop up solids, or observe evaporation. By experimenting with mystery powders or liquids, students develop their observation, experimentation and questioning skills. Filter, mix and stir your way to solving matter mysteries.
Fee:$150/per person
Session 1:August 10-11, 2015, 9:00 AM - 2:30 PM
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Club Invention - Primary Students
Audience:Students, Grades 1 - 3
Description: For students completing grades 1-3. Students participate in all three activities.

Castles, Catapults, and Coats of Arms
This module weaves medieval history, basic scientific principles and hands-on creativity through every challenge. While assuming the roles of lords, knights, craftspeople and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when participant groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
During this module, children create games based on the work of scientists who helped answer questions about how and why objects move. They incorporate the laws of gravity, energy, motion, and magnetism into their activities. Children first create games based on the work of Italian physicist Galilei.Next, they use Sir Isaac Newton’s concept of center of gravity to balance an irregularly-shaped object. This leads to exploring Newton’s First Law of Motion. Children then demonstrate the powerful effects of air pressure, as explained by Daniel Bernoulli. Finally, children investigate the properties of magnets and magnetism described by William Gilbert..

Echo and Axon: A Prototyping Adventure
Inspired by the comics of real life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasm-crossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor's tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with a celebration as participants find the inventors within themselves.

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email edreg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Participant Information Form and bring it to class the first day.
Fee:$225/person
Session 1:August 3-7, 2015, 9:00 AM - 2:30 PM, Full
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Dynamic Duo
Audience:Students, Grades 3 - 5
Description: For students completing grades 3-5. The invisible worlds of electricity and magnetism provide the backbone for activities such as building electrical gadgets including a lighthouse. Do experiments that demonstrate static electricity. Learn about circuits and test materials for conductivity. Bring your lunch.
Fee:$72/person
Session 1:August 12, 2015, 9:00 AM - 3:00 PM
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Making Waves with Medical Imaging
Audience:Students, Grades 4 - 6
Description: For students completing grades 4-6. How can waves tell doctors what they need to know about things they can't see inside our bodies? You'll explore advanced technologies such as MRI, PET and X-ray imaging. Do hands-on activities to help you learn how waves are used in these technologies so doctors can get pictures inside our bodies. Learn about careers in this field. Bring your lunch.
Fee:$60/per person
Session 1:August 14, 2015, 9:00 AM - 2:00 PM
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Club Invention - Intermediate Students
Audience:Students, Grades 4 - 6
Description: For students completing grades 4-6. Students participate in all three activities.

Castles, Catapults, and Coats of Arms
This module weaves medieval history, basic scientific principles, and hands-on creativity through the challenges presented every session. While assuming the roles of lords, knights, craftspeople, and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when participant groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Phys. Ed: Physics in Motion
During this module, children create games based on the work of scientists who helped answer questions about how and why objects move. They incorporate the laws of gravity, energy, motion, and magnetism into their activities. Children first create games based on the work of Italian physicist Galilei. Next, they use Sir Isaac Newton’s concept of center of gravity to balance an irregularly-shaped object. This leads to exploring Newton’s First Law of Motion. Children then demonstrate the powerful effects of air pressure, as explained by Daniel Bernoulli. Finally, children investigate the properties of magnets and magnetism described by William Gilbert.

Echo and Axon: A Prototyping Adventure
Inspired by the comics of real life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasm-crossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor’s tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with a celebration as participants find the inventors within themselves.

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email edreg@fnal.gov or call 630-840-8259 for a Club Invention application. You must also fill out a Participant Information Form and bring it to class the first day.
Fee:$225/person
Session 1:August 3-7, 2015, 9:00 AM - 2:30 PM
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Lego Engineering
Audience:Students, Grades 6 - 8
Description: For students completing grades 6-8. As your Lego building skills expand, are you curious about why things work as they do? You can always learn something new or try a new challenge. Use Legos to continue to explore engineering concepts from basic to more complex. Construct a motorized vehicle or explore bridge design. Use PICO software to program your projects to move on their own.
Fee:$35/person
Session 1:August 8, 2015, 9:30 AM - 12:00 PM
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