Science Adventure: Club Invention - Primary Students
|Audience:||Students , Grades 2 - 3 (In or Completed)|
|Description:||For students entering grades 2-3. Students participate in all three activities.|
Children join engineer, architect and builder Archie Tek in the restoration of a town called Unlucky. Children create and test various structures for strength and stability. Children must design and create shelters for the townspeople that are strong enough to withstand the elements of nature. Children are charged with reconstruction and determining the strength of beam, arch and suspension bridges by building and testing prototypes. Lastly, Archie and the children turn to the animal word for inspiration on building sturdier structures. Children build various animal habitats, including a spider web, burrowing animal tunnel and bird's nest.
Castles, Catapults and Coats of Arms
This module weaves medieval history, basic scientific principles and hands-on creativity through the challenges presented every session. While assuming the roles of lords, knights, craftspeople and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.
Phys. Ed: Physics in Motion
Children will focus on the work of famous scientists to create competitive and entertaining games. Children explore the work of physicists such as Galileo and use it as inspiration to build games that demonstrate the movement of objects. Children will use Newton's theories to demonstrate center of gravity. They will apply Bernoulli's theories of air pressure to create parachutes and utilize Gilbert's description of magnetism to create magnetic games.
Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email email@example.com or call 630-840-8259 for a Club Invention application. You must also fill out a Permission Form and bring it to class the first day.
|Session:||June 24-28, 2013, 9:00 AM - 2:30 PM|
|Location:||Lederman Science Center|
|Instructors:||Jill Burke, Franklin Park School District 84|