Club Invention - Primary Students

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Science Adventure: Club Invention - Primary Students

Audience: Students , Grades 1 - 3 (In or Completed)
Description:For students completing grades 1-3. Students participate in all three activities.

Castles, Catapults, and Coats of Arms
The Castles, Catapults, and Coats of Arms module weaves medieval history, basic scientific principles, and hands-on creativity through the challenges presented every session. While assuming the roles of lords, knights, craftspeople, and serfs, children work in cooperative groups to complete each task. The concept of center of gravity is explored when participant groups try to build the tallest tower. Children explore the concept of buoyancy by building boats that float while carrying weight to cross a castle moat. Groups build a weight-bearing drawbridge and design and build catapults that launch a ball at a target after experimenting with levers.

Echo and Axon: A Prototyping Adventure
Inspired by the comics of real life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasmcrossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor’s tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with a celebration as participants find the inventors within themselves.

Wheel of Invention
Welcome to the latest game show sweeping the nation – this is Wheel of Invention! Throughout the program, contestants compete in the Entrepreneurial Game Arenas, buzz in to answer interesting trivia, and wow the audience with amazing new invention prototypes. With a spin of the wheel, the inventing begins! Create Cards showcase the features of animals and plants from around the world and serve as invention inspiration. This season, experience a new kind of clothing, not-so-everyday gadgets, an underwater city or personalized space station, high-tech machines, and a futuristic playground. Get ready to spin and win on Wheel of Invention!

Please fill out and send in the Club Invention application. If you cannot access it or need help in registering for Club Invention, email or call 630-840-8259 for a Club Invention application. You must also fill out a Participant Information Form and bring it to class the first day.